Program overview
GENERAL
This tool is created for leveldesigners who wants to make an outdoor (or
incave :) areas with soft relief.
It is a FREEWARE
REQUIREMENTS
You'll need any graphic program (I like Adobe Photoshop).
HOW
IT WORKS
Source - any size .bmp file (up to 64x64 recomended). You may use
as greyscale image as colour (program will convert it to heightmap).
=> 
After that program will translate every pixel colour value to height coordinate and build appropriate 3D surface.
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You
may also use the grid with variable resolution over tour heightmap
to operate with less pixels number. Beware of large terrain creating!
There are 3 STYLES of generating polyhedrones for .map file.
You're to try each method to find the better result for your level. I've found that X-style terrains looks better :) |
Also
it's possible to variate {X;Y} size of each quad-shape pair of polyhedrons
to make your terrain
wider and vertical scale {H-factor} of your mountains :)
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You may use
colour heightmaps instead of grayscale.
Another feature in Advanced setup is 'Texture by form'. Here you may define side and default top texture for each polyhedron. |
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At last you may save your work to .map and use in any quake editor.
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